Interface: DrawableFrame
Represents a Camera Frame that can be directly drawn to using Skia.
See
Hierarchy​
-
SkCanvas↳
DrawableFrame
Properties​
bytesPerRow​
• Readonly bytesPerRow: number
Returns the amount of bytes per row.
Inherited from​
Defined in​
types/Frame.ts:33
height​
• Readonly height: number
Returns the height of the frame, in pixels.
Inherited from​
Defined in​
types/Frame.ts:29
isMirrored​
• Readonly isMirrored: boolean
Returns whether the Frame is mirrored (selfie camera) or not.
Inherited from​
Defined in​
types/Frame.ts:41
isValid​
• Readonly isValid: boolean
Whether the underlying buffer is still valid or not.
A Frame is valid as long as your Frame Processor (or a runAsync(..) operation) is still running
Inherited from​
Defined in​
types/Frame.ts:21
orientation​
• Readonly orientation: Orientation
Represents the orientation of the Frame.
Some ML Models are trained for specific orientations, so they need to be taken into
consideration when running a frame processor. See also: isMirrored
Inherited from​
Defined in​
types/Frame.ts:52
pixelFormat​
• Readonly pixelFormat: PixelFormat
Represents the pixel-format of the Frame.
Inherited from​
Defined in​
types/Frame.ts:56
planesCount​
• Readonly planesCount: number
Returns the number of planes this frame contains.
Inherited from​
Defined in​
types/Frame.ts:37
timestamp​
• Readonly timestamp: number
Returns the timestamp of the Frame relative to the host sytem's clock.
Inherited from​
Defined in​
types/Frame.ts:45
width​
• Readonly width: number
Returns the width of the frame, in pixels.
Inherited from​
Defined in​
types/Frame.ts:25
Methods​
render​
â–¸ render(paint?): void
Renders the Camera Frame to the Canvas.
Parameters​
| Name | Type | Description |
|---|---|---|
paint? | SkPaint | An optional Paint object, for example for applying filters/shaders to the Camera Frame. |
Returns​
void
Defined in​
skia/useSkiaFrameProcessor.ts:23
toArrayBuffer​
â–¸ toArrayBuffer(): ArrayBuffer
Get the underlying data of the Frame as a uint8 array buffer.
The format of the buffer depends on the Frame's pixelFormat.
This function might fail if the pixelFormat is private.
Note that Frames are allocated on the GPU, so calling toArrayBuffer() will copy from the GPU to the CPU.
Returns​
ArrayBuffer
Example
const frameProcessor = useFrameProcessor((frame) => {
'worklet'
if (frame.pixelFormat === 'rgb') {
const buffer = frame.toArrayBuffer()
const data = new Uint8Array(buffer)
console.log(`Pixel at 0,0: RGB(${data[0]}, ${data[1]}, ${data[2]})`)
}
}, [])
Inherited from​
Defined in​
types/Frame.ts:79
toString​
â–¸ toString(): string
Returns a string representation of the frame.
Returns​
string
Example
console.log(frame.toString()) // -> "3840 x 2160 Frame"
Inherited from​
Defined in​
types/Frame.ts:87